Stojimo anketa

Game Art (only winter intake)

Universitetas
South-Eastern Finland University of Applied Sciences (XAMK)
Miestas, šalis
Kouvola, Finland
Studijų trukmė
4 m.
Programos sritys
Video Games & Multimedia
Studijų kaina
0 €
Studijų kalba
English (ENG)
Laipsnis
Bachelor
Programos pradžia
Žiemos stojimas
2027-02-01
2027-02-01
Stojimo pabaiga
Žiemos stojimas
2026-09-08
2026-09-08
Apie programą
Stojimo reikalavimai
Karjeros galimybės

For Creatives with a Focus on Game Art, Technology & Innovation

During your studies, you will become proficient in the various methods and tools required in creating game art. The studies cover a wide range of different subjects with an emphasis on 3D modelling, animation, and procedural generation.

Beyond the core programme, there is an opportunity to focus on an area of specific interest such as technical art, marketing art or character design. The studies aim to provide competence in the global game design industry with hands-on experience.

The students develop their design skills and learn to use professional tools by working on collaborative game projects with students from the Degree Programme in Game Design. During these projects, different game art concepts, prototypes and final assets are explored with the aim of improving the students’ aesthetic, production, design thinking, communication, and teamwork skills and competences.

Graduates of the programme are able to create game art that meets the needs of a product, brand and end users.

Structure of studies

The Degree Programme in Game Art consists of eight core competence study modules, including a period of practical training and a thesis.

Additionally, there are modules covering complementary competences that provide a specialization route for those focusing on specific disciplines within the industry, including broader optional studies.

The aim is that your knowledge as a game artist will increase, and the content of your studies follows certain themes:

  • In the first year, you become familiar with the principles of game art and design thinking, tools and software as well as project-based work.
  • In the second year, you further develop your skills in game art by creating and animating assets and environments for a game as part of a team.
  • In the third year, you further specialize in your area of interest and apply your skills and knowledge through a development project.
  • In the fourth year, you carry out practical training and a thesis to demonstrate the skills needed in the industry.

Daytime (full-time) studies
Students work on campus from Monday to Friday. This is for you if you value peer support and the network of your classmates on a daily basis.

You are able to utilize the software and hardware available on campus at Meduusa Studio, where most of the instruction takes place.

The facilities are also available for students to use outside the classroom time, in the evenings and during the weekends. This means that there is no requirement to have your own device.

Reikalaujamas išsilavinimas
  • Pažymių išrašas - jei dar nesi baigęs mokyklos, būtina prisegti pažymių išrašą. Smulkesnę informaciją kaip pildyti išrašą ir kada jis reikalingas, rasi čia. 

  • Brandos atestatas – jei jau esi baigęs mokyklą, išrašo nereikia, užtenka prie anketos prisegti savo Brandos atestatą.

Pastaba! 

  • Motyvacinis laiškas yra NEprivalomas dokumentas stojant į šio universiteto programas.
Anglų kalbos reikalavimai

SVARBU! Anglų testo sertifikatas turi būti atsiųstas kartu su stojimo anketa iki stojimo deadlino.
 

Anglų kalbos žinias gali patvirtinti vienu iš šių būdų:

  • IELTS - 6.0

  • TOEFL - 3.5

  • Cambridge - 169

  • PTE - 55

Svarbūs reikalavimai

Student selection is based on entrance examination points. Online entrance examination consists of two parts. The minimum score for a passed examination: 50/100 points. Every given task must be completed successfully. In addition, English language skills are assessed in the exam.

Part 1: The first part of the entrance exam will be held from 21 to 28 September 2026. Instructions will be sent to all applicants by email before the start date of the entrance examination. The first part consists of two tasks. Applicants must achieve at least the minimum score on both tasks to proceed in the student selection process. If the score on the first task falls below the minimum, the second task will not be evaluated. A minimum of 20 points must be achieved in the first part of the entrance exam. The tasks must be uploaded to the application form on Studyinfo by 28 September 2026, 3 pm (Finnish time).

Part 2: Applicants with the best points of Part 1, will be invited to Part 2. The second part of the examination is an online entrance examination on 29 October 2026. The Part 2 exam includes two tasks and a group interview. You must pass each task with minimum points in order to qualify in the selection process. If you do not pass both the first and second task of Part 2, your third task will not be assessed.

The degree gives you competence through research and development assignments to become an expert in specific areas of game art, supporting your own career plans.

During your studies, you devise your own projects with the aim of building your own portfolio that helps you with your employment in the future.

As a Bachelor of Culture and Arts in Game Art, you can become, e.g., one of the following:

  • Animator
  • Character artist
  • Environment artist
  • 3D modeler
  • Technical artist
  • UI artist