Our games programme is one of the best in the world. During the programme, you will work on various projects, such as developing video games and creating visual effects for films. You will choose one of four study tracks: Programming, Visual Arts, Design & Production, or Film Visual Effects. Through intensive collaboration with lecturers and fellow students, you will build an impressive portfolio. Our graduates find work at leading companies such as Guerrilla, Ubisoft and Ghost VFX.
Role based learning
The educational structure of this programme is Role Based Learning (RBL) and is based on Project Based Learning (PBL). This is a teaching method in which students gain knowledge and skills in their chosen role by working for an extended period of time to investigate and respond to a complex question, problem, or challenge. The focus is on facilitating students to become self-driven learners that can analyse a problem and use all the resources around them to find solutions.
During your four years of study you will work in a simulated game development studio on different game projects. The majority of your time will be spent working on projects either individually or in groups, and attending workshops.
When you first enter the programme, you choose one of the study paths. During the second year you can switch paths to become a ‘general developer’ with mixed skills, or you can stay in your specialisation for the remaining projects.
Pastaba!
Anglų kalbos žinias gali patvirtinti vienu iš šių būdų:
arba
*Jeigu nori pasitikrinti ar tavo anglų kalbos žinios yra pakankamos studijuoti Nyderlandų aukštosiose – suteikiame galimybę laikyti Oxford anglų kalbos testą. Nors anglų kalbos testas nėra reikalaujamas, patartina žinoti savo galimybes ir kalbos lygį.
Selection procedure
Your intake assignment must be submitted no later than 15 May and will be assessed after submission. If the assignment meets the requirements for the study area of your choice, you will be invited for an interview. Within 10 days after the intake interview, you will be informed about whether you have been admitted to the programme, you have been placed on the waiting list or you have been rejected. If places fall free, candidates on the waiting list will be allowed into the programme in chronological order.
When you submit the assignment in the first round, 10 January deadline, the interview will take place in February. When the applicant submits the assignment in the second round, 15 May deadline, the interview will take place in June.
You most likely start in assistant's positions and work your way up to higher positions, such as lead designer, lead programmer, art director or producer, to name a few.
Portfolio market
The games industry has an urgent need for high-quality specialists. When you enter the labour market, you will see that employers are not so much interested in degrees, but in practical results.
When applying for a job, you could be selected based on the portfolio which you will compile throughout your study.
Career examples
Alternative careers for programmers
Alternative opportunities for visual artists
Alternative opportunities for Design & Production
The Bachelor Programme International Game Architecture and Design offers good transfer opportunities to (inter)national master programmes in the field of gaming.
Master Game Technology
Once you have graduated, Breda University of Applied Sciences offers you the opportunity of following a one-year master's degree programme in Game Technology. With its technological approach, the Master Game Technology addresses this qualitative need: rather than concept development, it focuses on finding (innovative) solutions to (technical) problems encountered by students in the professional field. This also ties in with the international context in which the programme has been designed.
Master Media Innovation
Breda University of Applied Sciences also offers you the opportunity of following a one-year master's degree programme in Media Innovation. The Master Media Innovation is an international programme in the field of digital media. The programme has a unique, multidisciplinary approach. It will train young media professionals to acquire analytical skills, teach them to look beyond the surface of digital media and to distinguish crucial digital processes. Not only that: it will equip them with the ability to transform analytical insights into tomorrow’s media products.
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