Interactive Sound Production - Digital Arts and Entertainment

Universitetas
Howest University of Applied Sciences
Miestas, šalis
Kortrijk, Belgium
Studijų trukmė
3 m.
Programos sritys
Video Games & Multimedia, Design, Music
Studijų kaina
1116.00 EUR
Studijų kalba
English (ENG)
Laipsnis
Bachelor
Programos pradžia
2024-09-16
Stojimo pabaiga
2024-06-20
Apie programą
Stojimo reikalavimai
Karjeros galimybės

Digital Arts and Entertainment is a three-year full-time Bachelor degree programme designed by and developed for creative, ambitious, passionate and exceptional individuals, ready to push the limits of tomorrow’s interactive or pre-rendered 3D.

DAE Interactive Sound Production

Sound is an indispensable and crucial part in audiovisual media and games; its importance can hardly be overstated in modern-day game productions. With this DAE-major in Interactive Sound Production, we initially aim at imparting our students with an attuned set of programming skills. This part of the program enables students to fully grasp and function in various roles of a game development team (e.g. basic programming skills, knowledge of audiovisual language, math, physics, 2D & 3D, game engines, level editing, procedure and pipeline).

The DAE Interactive Sound Production program specifically zones in on the necessary skills to properly understand, integrate and communicate demands for a given game production’s sound design. Also, students are taught to produce and deliver pro-level quality audio to fit the practiced protocols and state-of-the-art requirements of contemporary game studios.

Unlike more artistic programs, we predominantly foster technical proclivities and accuracy; honing artistic sensitivities is subordinate to understanding and mastering the audio craft. We provide insights in 5 areas of game sound creation, namely:


SFX / Music / Voice recording, Foley acting / Ambient

Within these fields, the focus is on creation, editing skills, integration and delivery. Graduates are assumed to have a proper working knowledge of recording/mixing/mastering, expert-level control of their Digital Audio Workstation (DAW), proper insights into how audio functions in-engine and by means of middleware, and readily applicable control on full audio project delivery and implementation.

 

As this major is closely linked to the game design curriculum, there is considerable overlap in the course material as well as the student profile. First and foremost, in this major you will train as a developer that is familiar with the production process of AAA games and that has proper programming skills (e.g. C++ and 3D APIs) for coherent real-time applications (game, AR, VR, simulation, ...).

As this major is specifically geared to sound design for games, you will learn most aspects of creation and integration of game audio. With the exception of movie scoring and theme composition, you will be confronted with the entire pipeline of professional audio in audiovisual and gaming applications. We train students to understand:


• how to create SFX from scratch,
• how to use libraries to sculpt unique and enjoyable soundscapes and ambient,
• how to properly edit loops, apply automation and FX,
• how to plan/cast/direct/properly record voices,
• how to properly apply various mic techniques to an array of sound sources,
• how to build a taxonomy of various sound classes and behaviors,
• how to implement said behaviors in both audio middleware (e.g. F-Mod, Wwise),
• how to set audio blueprints (e.g. sonifcation of animations) in various engines,
• …

 

Reikalaujamas išsilavinimas
  • Pažymių išrašas - jei dar nesi baigęs mokyklos, būtina prisegti pažymių išrašą. Smulkesnę informaciją kaip pildyti išrašą ir kada jis reikalingas, rasi čia.
  • Brandos atestatas – jei jau esi baigęs mokyklą, išrašo nereikia, užtenka anketoje prisegti savo brandos atestatą.

 

Pastaba! 

  • Motyvacinis laiškas yra privalomas dokumentas stojant į šio universiteto programas.
  • Matematika - studijoms bus reikalingos geros matematikos žinios, todėl pageidautinas A lygis mokykloje.
  • Howest taiko 50 EUR stojimo anketos adminstravimo mokestį.

 

 

Anglų kalbos reikalavimai

Anglų kalbos žinias gali patvirtinti vienu iš šių būdų:

  • turėti anglų kalbos pažymį brandos atestate ir išlaikyti anglų kalbos valstybinį egzaminą (egzamino rezultatas nėra svarbus, svarbiausia, kad jį išlaikytum)*
  • IELTS - 6.5
  • TOEFL - 79
  • Duolingo English Test - 110

*Jeigu nori pasitikrinti ar tavo anglų kalbos žinios yra pakankamos studijuoti Belgijos aukštosiose – suteikiame galimybę laikyti Oxford anglų kalbos testą. Nors anglų kalbos testas nėra reikalaujamas, patartina žinoti savo galimybes ir kalbos lygį.

 

 

Svarbūs reikalavimai

Sėkmingoms studijoms Howest aukštojoje yra labai svarbios geros matematikos žinios, todėl:

  • Rekomenduojame turėti matematiką A lygiu;
  • Rekomenduojame peržiūrėti DAE programos matematikos temas, kurias turėsi praeiti studijuodamas ir įsivertinti savo žinias. Temas gali rasti ČIA ir ČIA;
  • Rekomenduojame turėti iš matematikos ne mažiau nei 7.

Svarbu! Tuo atveju, jei matematikos pažymys yra mažesnis nei 7, motyvaciniame laiške reikia pridėti papildomą pastraipą, kurioje reikia pagrįsti, kodėl universitetas turėtų tave priimti su prastesniu matematikos pažymiu.

Future job opportunities may include (but are not limited to):

  • Sound Designer (for Game or Film Audio)
  • Audio Director
  • Field Recordist
  • Foley Artist
  • Sound Editor
  • Re-recording Mixer
  • Mixing engineer
  • Mastering engineer
  • Voice Director

We do NOT prepare our student for a job as a Composer for Games or Motion Picture Soundracks, nor do we train live Audio Engineers or voice actors; even though some of the skills inherent to those crafts are tangentially touched upon in the Sound Design major.